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1334 books matching “design”

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Cover of Debugging The Uncanny Valley
Uncanny Valley

Debugging The Uncanny Valley

A thought-provoking look at the uncanny valley and why almost-human creations trigger discomfort, fear, and fascination.

Understand why almost-human visuals and behaviors can provoke discomfort.

Cover of Game Engineering (Paperback)
Game Engineering

Game Engineering

A deep, practical guide to the systems and architecture that power modern games.

Learn the core principles of game engine architecture.

Cover of 7-7-7 Rule for Game Design (Paperback)
Game Design

7-7-7 Rule for Game Design

A practical framework that helps game creators shape mechanics and player experiences with clarity and confidence.

Learn a clear framework for structuring game ideas.

Cover of Paper to Play in 20 Minutes: Rapid Game Prototyping (Game Development Concepts)
Game Development

Paper to Play in 20 Minutes

A hands-on guide to transforming game ideas into playable prototypes in just 20 minutes, focusing on rapid iteration and creative exploration.

Transform abstract game ideas into testable prototypes quickly.

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