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Cover of DirectX+HLSL/Graphics/Compute All-in-One (Paperback) FROM THE BOOK CATALOGUE

Computer Graphics

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

By Kenwright

A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a deep understanding of DirectX 12 and HLSL.
  • Learn practical GPU programming with minimal working examples.
  • Explore graphics pipelines, ray tracing, and compute workflows.

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Catalogue reference: 0360e6453c74cc6b

INSIDE THE BOOK

About this book

DirectX+HLSL/Graphics/Compute All-in-One by Kenwright is a hands-on exploration of modern GPU programming. Covering DirectX 12 from the ground up, it explains the graphics pipeline, rendering techniques, ray tracing, and compute workflows. Each chapter includes minimal working examples and code snippets that make complex concepts accessible. Readers learn how to harness the full power of their GPU, optimize performance, and extend examples into larger projects such as tools and games. This book is ideal for developers, students, and enthusiasts who want to push the boundaries of real-time graphics and compute.

From the publisher’s description

  • Gain a deep understanding of DirectX 12 and HLSL.
  • Learn practical GPU programming with minimal working examples.
  • Explore graphics pipelines, ray tracing, and compute workflows.
  • Apply concepts to real-world projects such as games and tools.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Excellent from start to finish

I have read a lot of books on this subject and this is the clearest.

I had been on the fence about this one for a while, and I should have bought it sooner. A couple of chapters felt like they could have been merged, but that is a minor complaint. A few of the examples could be more realistic, but the underlying points come across clearly. Some of the material is available elsewhere, but rarely presented this clearly. This is the book I wish had existed when I started working with computer graphics.

Olivia TaylorMachine learning engineer · Edinburgh, UK
DirectX+HLSL/Graphics/Compute All-in-One
Reader review5

Excellent from start to finish

Outstanding. I kept finding reasons to come back to it.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. A couple of chapters felt like they could have been merged, but that is a minor complaint. A few of the examples could be more realistic, but the underlying points come across clearly. The balance between theory and practice is well judged; neither side dominates. This is the book I wish had existed when I started working with computer graphics.

Noah RichardsonRobotics engineer · Montreal, QC
DirectX+HLSL/Graphics/Compute All-in-One
Reader review5

Exactly what I was looking for

Finally, a book that treats computer graphics with the care it deserves.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. Some of the material is available elsewhere, but rarely presented this clearly. The writing is direct and does not waste space on filler, which I value in a technical book. This is the book I wish had existed when I started working with computer graphics.

Ella CooperMLOps engineer · Copenhagen, DK
DirectX+HLSL/Graphics/Compute All-in-One

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