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Game Development

Beginner's Guide to Game Animation Programming

By Kenwright

Step into the world of game animation programming with clear examples and practical guidance.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.

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Catalogue reference: def13919a2018e35

INSIDE THE BOOK

About this book

Game animation is at the heart of immersive experiences. This beginner’s guide introduces readers to the essential concepts of animation programming, from basic sprite handling to advanced techniques using C/C++ and Vulkan. With step-by-step examples, it demystifies the process of bringing characters and environments to life. Designed for students, hobbyists, and aspiring developers, the book builds a solid foundation for creating dynamic and engaging animations in modern games.

From the publisher’s description

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.
  • Prepare for advanced topics in game development.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

A useful guide

Solid and well-organised. A couple of chapters dragged a little.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. It is denser than the page count suggests, and I found myself slowing down around the middle. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Good value for the price and worth the time it takes to work through properly.

Fatima HillData scientist · Buenos Aires, AR
Beginner's Guide to Game Animation Programming
Reader review4

Recommended, with a caveat

Almost excellent. A second edition could easily push it to five stars.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author is unusually honest about where the simplifications break down, which I appreciated. Recommended, with the caveat that it is not a gentle introduction.

Hannah AdamsGraphics programmer · Tel Aviv, IL
Beginner's Guide to Game Animation Programming
Reader review5

Excellent from start to finish

Worth every page. I have already recommended it to two colleagues.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The explanations are careful without being condescending, which is a difficult balance to strike. The author is unusually honest about where the simplifications break down, which I appreciated. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Sam AndersonTechnical lead · Stockholm, SE
Beginner's Guide to Game Animation Programming

BEYOND THE BOOKSHELF

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