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Cover of Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Game Animation Programming

By Kenwright

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.

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Catalogue reference: 87d319d0886b17af

INSIDE THE BOOK

About this book

Animation in modern games is more than just moving sprites - it’s about creating believable, dynamic characters and environments. This book dives deep into advanced animation programming, covering skinned rigs, inverse kinematics, ragdoll physics, and procedural animation systems. With practical examples and detailed explanations, it equips developers with the tools to implement complex animation systems that enhance realism and interactivity. Ideal for intermediate to advanced programmers, it bridges the gap between basic animation and cutting-edge techniques used in professional game studios.

From the publisher’s description

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.
  • Prepare for professional-level game development challenges.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review3

A book of two halves

Not quite what I expected from the description, but there is material here.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Fine, but there are stronger books on the same subject if you look around.

Wei LopezTechnical editor · San Francisco, CA
Game Animation Programming
Reader review3

Good in places

It does the job, though it took some patience to get through.

I came to this book already familiar with the basics, and it still had plenty to offer. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. It is denser than the page count suggests, and I found myself slowing down around the middle. Useful as a reference, less so as a straight read from cover to cover.

Noah FloresFreelance developer · Lyon, FR
Game Animation Programming
Reader review5

The best book on this subject I have read

A superb guide. The examples are small but complete.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The balance between theory and practice is well judged; neither side dominates. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. This is the book I wish had existed when I started working with game development.

Diane WatsonGraphics programmer · Munich, DE
Game Animation Programming

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