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Game Production

Game Production in 20 Minutes (Coffee Break Series)

By Kenwright

A quick, focused guide to the processes, tools, and decision‑making that turn a game idea into a shipped product.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.

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Catalogue reference: e442f437b21fe78d

INSIDE THE BOOK

About this book

Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.

From the publisher’s description

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.
  • Discover practical techniques for keeping projects on track.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

A superb guide

A genuinely enjoyable read that also taught me a great deal.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The writing is direct and does not waste space on filler, which I value in a technical book. The writing is direct and does not waste space on filler, which I value in a technical book. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Alex HowardTechnical writer · Helsinki, FI
Game Production in 20 Minutes
Reader review5

This is the one to get

A genuinely enjoyable read that also taught me a great deal.

This is the third book I have read on game production this year, and it is comfortably the best of them. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. It is denser than the page count suggests, and I found myself slowing down around the middle. I have already recommended it to two colleagues and will recommend it to more.

Ahmed WilliamsMLOps engineer · Berlin, DE
Game Production in 20 Minutes

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