Computer Graphics
DirectX+HLSL/Graphics/Compute All-in-One
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
Gain a deep understanding of DirectX 12 and HLSL.
All You Can Read / THE CATALOGUE
Compare a familiar category with one you have not explored yet.
Try a topic plus an author, or use an ISBN for an edition. Need help choosing?
874 books matching “Game Programming”
Clear filters
A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.
Gain a deep understanding of DirectX 12 and HLSL.
Step into the world of game animation programming with clear examples and practical guidance.
Gain a clear understanding of animation programming basics.
Compare a familiar category with one you have not explored yet.